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Originally Posted by jackson'smama 
so it all went to the attic.
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It did sound like he might have access to a bit too much stuff considering his ability to make a mess.
I think your idea is a good one - if he isn't able to take care of his toys, they go away for a while. I just want to caution you about a few things.
First, change can take a while. Take a deep breath and be patient. Consistently implement the plan you have chosen and don't expect immediate results. Now that you have a plan for taking care of toys, instead of removing the whole lot when you reach frustration level, you can (ask him, help him, remind him) after each activity to clean up, and if he is unwilling, calmly remind him that you will put the toys away for him, but you will need to put them away where they won't cause trouble for a long time.
Second, I strongly suggest you just focus on the problematic behaviors right now, which sound like aggression towards his sibling. Just choose one big thing to work on to start. Its going to be way too much to try to focus on everything at once. When the problem behaviors get under better control, you can start adding some other things to work on.
But it really does sound like he might have access to too many toys right now.
Quote:
Originally Posted by jackson'smama 
how long did the reward system take until you saw some form of positive result and PLEASE offer a suggestion of how to make this work. it seems to me he just didn't care about getting a reward. what am i missing? thanks again!
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He won't care about getting a reward until he gets a reward. The coins aren't rewards yet, they are just things. They don't become valuable until they are shown, a few times, to have value through the purchase of something desireable.
For a child that young, I would choose stickers on a sticker chart that is displayed where its easily seen and reached. I wouldn't use coins or tokens or anything he can lose. He won't be able to keep them together until its time to spend them. So you need a system where
you keep track of them for him, and he can see his progress. Make sense?
In the beginning, until he gets the idea, you might do a reward exchange every hour or every few hours. Make the reward (the thing he "purchases," not the tokens) closer to the appropriate behavior in time and then slowly increase the time until its once a day.
Identify very specifically what behaviors he can earn tokens (stickers, points, whatever) for. Write them down where everyone can see even if its only you and DH who can read. For example, some things he can earn a token for might be:
1. Asking for something using his kind words.
2. Doing something you have asked within 3 minutes.
3. Playing for 15 minutes with his brother without yelling, hurting his brother, or throwing things at his brother.
There are two kinds of behavior you can give tokens for. One is the
absence of problematic behavior (aggression). The other is when he displays appropriate behavior. Its easier to remember to give a token (stickers) for the absence of problematic behavior because it takes less work and attention. Its harder to give tokens for each occurance of the appropriate behavior because it means you have to be paying attention and catch him doing well.
But its way more effective and will mean more to him when you catch him doing something good.
Its less effective to simply reinforce the absense of problematic behavior, but easier for the parent to do.
Finding a combination of these will be most effective and easiest on you. Shift your mindset so that instead of being on alert for what he does wrong,
you're focused on finding what he does good, and ready to appreciate it verbally, and have him put a sticker on his chart.
I also strongly suggest not removing stickers/tokens for problematic behavior. He doesn't even value the stickers yet, so removing them has no effect and must seem arbitrary and cruel. Make the token portion of the plan purely positive. Use timeout or delayed gratification or ignoring (whatever response you choose for each problematic behavior) but don't tie the punishment to the positive program.