Quote:
|
Originally Posted by Greaseball
Also, what if it was not a video game? Would I be equally concerned if it was a book, windowbox garden, gerbil, homemade lamp, robot, painting, knitted sweater, pottery wheel, or chemistry set? Would playing with a chemistry set for the rest of her life somehow be better than spending that same time on a video game, and why? Will she learn more from building a gerbil habitrial than she will from getting to the next level of Sonic 2? How do I know that? What makes me think she is getting nothing useful out of the video game?
|
These are all good questions. "Would I be equally concerned if it was a book... etc.?" Speaking for myself, the answer would be yes. If I had a child who spent hours and hours a day for weeks and months on end at a pottery wheel, or knitting, or reading, you can bet I'd be concerned. My eldest did exactly that, actually. At age 5 1/2 she was spending over 6 hours a day in her bedroom reading. A five-year-old, refusing to come to lunch day after day after day, refusing playdates, not interested in going outside, not getting exercise, not eating or sleeping properly. I waited it out for a few weeks, but here's what I noticed: she was regressing in other areas and missing opportunities that were more than outweighing what she was getting by reading. Her social skills were waning. She was short-tempered, irritable, reacting poorly to her younger brother. Tantrums had suddenly resurfaced. I was concerned.
What concerns me about obsessive play in children is that there are aspects of their growth that are developmentally- and socially-windowed. Meaning, if you miss 4,000 hours of your childhood because you are spending 6-8 hours a day in front of a computer game you miss 4,000 hours in which to learn to ride a bike, to learn to approach potential friends at the park, to play the viola, to engage in imaginative play with friends, to increase your vocabulary, to do the soccer funskills Saturday sessions, to learn to swim. Of course you can learn these things later, but you may very well be hampered by the lack of opportunities, your 'older beginner' status, your gradually waning neurodevelopmental plasticity, your self-consciousness, the more analytical approach resulting from your age, and so on.
I'd be much less concerned about a 21-year-old spending six hours a day playing Sonic 2 than a 5-year-old. The 21-year-old probably already had a childhood. The 5-year-old may be missing hers.
"Would playing with a chemistry set for the rest of her life somehow be better than spending that same time on a video game, and why?"
My universe is not value-neutral. I happen to believe that there are some things that are inherently more worthwhile than other things. If you don't, that's fine. Personally I value open-ended creative problem-solving more than the kind of binary problem-solving that video games encourage. I value music-making more than doing coloring books, reading more than watching TV. It's a question of one's life philosophy.
Yes a child is no doubt learning something from playing Sonic 2 for 8 hours, but it may very well be that what she is learning doesn't nearly measure up to what she would have learned by instead spending the day reading a book, riding her bike, playing with her friend, yakking with her mom, watching "Popular Mechanics for Kids", practising her piano, loading the breadmaker, writing a letter to her cousin and phoning her grandma.
Don't misunderstand: I don't necessarily assume that because I see no value in something my children are doing that there is no value in it. My instinct is to always give the benefit of the doubt, to observe closely, to reserve judgement. Often there is value that I haven't seen at first.
But when my children are becoming cranky, unhappy and withdrawn, are losing interest in activities they formerly enjoyed, and are sinking deeper and deeper into obsessive computer game play, I will grit my teeth and set those limits in order to get my happy children back as part of the family.
Miranda